﻿using UnityEngine;
using System.Collections;

public class HelperScript : MonoBehaviour {

	public static double score = 0;			//the score of the player
	public static int deathCount = 0;     //used to count how many times the player died, or pressed back/reload button when being stuck, 
										// to know when to show the Interstitial ad

	public static string levelName = null;  //the name of the current level




	//Level Manager Variables
	public static int currentPage = 0;    //current level manager page
	public static int currentLevelNumber; //the level that is currently being player

	// Use this for initialization
	void Start () {
	
	}
	

}
